Entity¶
Vanilla game class at Assets.Scripts.Objects.Entities.Entity. Base class for living in-world actors (Humans and animals). Drives state transitions between Alive and Unconscious and renders stun post-processing on the local camera.
OnCameraUpdate stun post-processing¶
Source: F0079.
Entity.OnCameraUpdate() applies post-processing based on stun level:
- Vignette intensity: 0 to 0.5 over stun 0-80
- Vignette blur: 0 to 1 over stun 0-50
- Color saturation: 1 to 0 over stun 0-100
- Brightness: 0.98 to 0 over stun 0-100
The screen progressively darkens and desaturates as stun increases. At 100, the screen is black.
Verification history¶
- 2026-04-20: page created from the Research migration; verbatim content lifted from F0079. No conflicts.
Open questions¶
None at creation.