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Entity

Vanilla game class at Assets.Scripts.Objects.Entities.Entity. Base class for living in-world actors (Humans and animals). Drives state transitions between Alive and Unconscious and renders stun post-processing on the local camera.

OnCameraUpdate stun post-processing

Source: F0079.

Entity.OnCameraUpdate() applies post-processing based on stun level: - Vignette intensity: 0 to 0.5 over stun 0-80 - Vignette blur: 0 to 1 over stun 0-50 - Color saturation: 1 to 0 over stun 0-100 - Brightness: 0.98 to 0 over stun 0-100

The screen progressively darkens and desaturates as stun increases. At 100, the screen is black.

Verification history

  • 2026-04-20: page created from the Research migration; verbatim content lifted from F0079. No conflicts.

Open questions

None at creation.