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SensorLenses

Vanilla game class representing the sensor-lens visor equipment item. Inherits from Item (via DynamicThing). Vanilla ships with 2 Sensor Processing Unit (SPU) slots but only one active Sensor property.

Fields

Source: F0113.

  • Inherits from Item (via DynamicThing).
  • Sensor property: the currently-active SensorProcessingUnit. Set in OnChildEnterInventory to whatever chip enters. Not networked (no delta update, no join payload, no save).
  • OnOff: power toggle. Networked through Interactable.State.
  • Vanilla ships with 2 SPU slots. Only one chip is expected; the Sensor property has no cycling logic.

Verification history

  • 2026-04-20: page created from the Research migration; verbatim content lifted from F0113. No conflicts.

Open questions

None at creation.