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ILifeSuspender

Vanilla game interface at Assets.Scripts.Objects.Electrical.ILifeSuspender. Marks devices that suspend a player's life tick (sleeper, cryo tube, bed). Drives Entity.IsSleeping.

Interface + implementors

Source: F0076.

ILifeSuspender interface (Assets.Scripts.Objects.Electrical): single property bool IsSuspendingLife { get; }

Implementors: - Sleeper: IsSuspendingLife => Powered; - CryoTube: IsSuspendingLife => Powered; - Bed: IsSuspendingLife => true; (always active, no power needed)

Entity.IsSleeping is true when state is Unconscious AND the entity is inside a powered ILifeSuspender. This is the "good" unconscious (halved metabolic rates, no respawn prompt).

Verification history

  • 2026-04-20: page created from the Research migration; verbatim content lifted from F0076. No conflicts.

Open questions

None at creation.