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CameraFilterPack

Stationeers ships with the third-party CameraFilterPack library embedded as a set of shader-based Unity MonoBehaviours. 274 effects are available; each is added to the main camera with AddComponent<>(), parameters are set on the component, and the effect runs automatically. This page catalogs the library and the best-fit effects for gameplay use such as gas exposure, unconsciousness, EMP, and vision changes.

Library overview

The game ships 274 shader-based camera effects as MonoBehaviour components (CameraFilterPack third-party library). All follow the same pattern: AddComponent<>() to the main camera, set parameters, enable/disable.

Best distortion effects for gameplay use

Effect class Parameters Use case
CameraFilterPack_FX_Drunk Fade, Distortion, Speed, Wavy Gas exposure, disorientation
CameraFilterPack_Distortion_Dream Distortion (1-10) Dream sequence, vision
CameraFilterPack_FX_EarthQuake Speed, X, Y Seismic event, explosion aftermath
CameraFilterPack_Blur_GaussianBlur Size (1-16) Unconsciousness without stun, transition
CameraFilterPack_Noise_TV Fade (0-1) Signal interference, EMP
CameraFilterPack_TV_VHS Cryptage, Parasite Corrupted feed
CameraFilterPack_FX_Glitch1 Glitch (0-1) Digital glitch, power surge
CameraFilterPack_TV_BrokenGlass Broken_Small/Medium/High/Big Visor crack, decompression
CameraFilterPack_Vision_Tunnel Value, Value2, Intensity Tunnel vision, focus
CameraFilterPack_Distortion_Heat Distortion (1-100) Heat shimmer
CameraFilterPack_Color_GrayScale _Fade (0-1) Desaturation, fading
CameraFilterPack_AAA_Blood_Hit Hit_Full, Hit_Left/Right/Up/Down Damage flash

Verification history

  • 2026-04-20: page created from the Research migration; verbatim content lifted from F0092 and F0095r.

Open questions

None at creation.