CameraFilterPack¶
Stationeers ships with the third-party CameraFilterPack library embedded as a set of shader-based Unity MonoBehaviours. 274 effects are available; each is added to the main camera with AddComponent<>(), parameters are set on the component, and the effect runs automatically. This page catalogs the library and the best-fit effects for gameplay use such as gas exposure, unconsciousness, EMP, and vision changes.
Library overview¶
The game ships 274 shader-based camera effects as MonoBehaviour components (CameraFilterPack third-party library). All follow the same pattern: AddComponent<>() to the main camera, set parameters, enable/disable.
Best distortion effects for gameplay use¶
| Effect class | Parameters | Use case |
|---|---|---|
CameraFilterPack_FX_Drunk |
Fade, Distortion, Speed, Wavy |
Gas exposure, disorientation |
CameraFilterPack_Distortion_Dream |
Distortion (1-10) |
Dream sequence, vision |
CameraFilterPack_FX_EarthQuake |
Speed, X, Y |
Seismic event, explosion aftermath |
CameraFilterPack_Blur_GaussianBlur |
Size (1-16) |
Unconsciousness without stun, transition |
CameraFilterPack_Noise_TV |
Fade (0-1) |
Signal interference, EMP |
CameraFilterPack_TV_VHS |
Cryptage, Parasite |
Corrupted feed |
CameraFilterPack_FX_Glitch1 |
Glitch (0-1) |
Digital glitch, power surge |
CameraFilterPack_TV_BrokenGlass |
Broken_Small/Medium/High/Big |
Visor crack, decompression |
CameraFilterPack_Vision_Tunnel |
Value, Value2, Intensity |
Tunnel vision, focus |
CameraFilterPack_Distortion_Heat |
Distortion (1-100) |
Heat shimmer |
CameraFilterPack_Color_GrayScale |
_Fade (0-1) |
Desaturation, fading |
CameraFilterPack_AAA_Blood_Hit |
Hit_Full, Hit_Left/Right/Up/Down |
Damage flash |
Verification history¶
- 2026-04-20: page created from the Research migration; verbatim content lifted from F0092 and F0095r.
Open questions¶
None at creation.